Mockup with my design placed in (UI by JoTo Games)
I was asked to design enemies for an unreleased mobile fighting game by JoTo Games. In this game, the player is forced to fight an endless stream of enemies in a simulation.
The designs I made all belong to the Beetle Clan: samurai-like fighters with insect and demonic elements.
Since I started freelancing, it has become a yearly tradition to design my own Christmas cards each year. I got the idea of designing a Christmas-related creature in 2020 and now I’m trying to come up with creatures for the most wonderful time of the year every time!
Christmas Card 2021
2021’s card featured a candle-bearing crab creature.
Christmas Card 2020
2020 featured a Christmas Ball mimic.
For 2020, I put in extra effort figuring out how this creature would roll up as a ball, so I understood its shape as well as possible before starting on the final illustration.
Apart from the sketches above I also made a proxy model in blender to make sure I got the perspective correct, as well as enabling me to play around with the lighting.
A client asked me to illustrate a 13th century knight, who was disowned by his lord and lives alone with his barn owl in a forest. Historical accuracy was very important, so I made sure to research the equipment and crossbows of that period.
This character was designed for a collaborative publication called Character Design Zine 2020, featuring all kinds of characters designed by artists all over the world. I decided to design an anthropomorphic goat to stand out from the rest, hopefully!
At first sight, Ramsey seems a senile old man, complaining about back aches and today’s youth. Under the well-worn cloak hides a sly smuggler with every forbidden good of the galaxy in his ship’s cargo.
During the Battle of Veluw, his home planet, an unfortunate hit on his head costed him one of his beloved horns and gave him almost permanent headache in return. Ramsey then used his whole stolen fortune to have the ancient artisans of Hircus make him a custom lightsword to fit on his broken horn.
The lightsword, known as the Electric Scimitar, channels headache into electric discharges.
I worked with Roofkat on a yet unannounced game project. The game is not to be expected to go in production soon; my task was to create two mockups showing what the finished game could look like. These mockups could eventually help pitch the game to a publisher.
The turnaround time of this project was only four weeks; it involved a lot of quick decision-making. Despite this short amount of time, we were able to explore quite some ideas and solidify a possible style for the game.
My submission for January’s Character Design Challenge on Facebook. The theme was cormorant fishing, a traditional fishing method in China and Japan using trained cormorants. A snare around their neck prevents them from swallowing too large fish, enabling the fisher to snatch them from the bird.
For this challenge I imagined a cormorant shaman, going out on the river to thank the river spirits for today’s good catch.
At Abbey Games I had the opportunity to work on the last DLC for Renowned Explorers. This became The Quest for the Holy Grail, an Indiana Jones themed expansion set in the Middle-East. I worked on character portraits and animations, but also event illustrations and some props for an unused arena.
The Quest for the Holy Grail was released on 13th December 2018 as a free expansion to whoever who already owned the Renowned Explorers: International Society base game.
Event pictures – background illustrations of various locationsPortraits of generic villager non-playable charactersDesigns for the DjinnsDesign sketches of the Djinn Princess, along with her in-game portraitDesign sketches for the Infrit Sorcerer and in-game portraitAll the poses and animations I made for the Infrit Sorcerer
My submission for May’s Character Design Challenge on Facebook. The brief for this month was to redesign a character from the Neverending Story, so I decided to go for the Childlike Empress. I reimagined her as a mermaid princess, waiting on her deep sea throne for Atreyu to arrive.
Aurora Trail is a puzzle adventure game wherein you play as much as the wooden golem Holt as the camera surrounding him. On Holt’s way out of the temple of his creator, you have to lead him along puzzles and obstacles. But, as soon as one of your body parts overlaps with a pattern with the same color, you’ll lose it!
The full version of the game has been released on January 24th, 2018 and can be downloaded for free on Steam. During this project, I was responsible for various concept art and promotional illustrations, as well as some 3D models.
Design sketches for the main character, Holt
Model sheet for Holt
Concepts of a staircase with different lighting and patterns.
Concepts of the exterior of the temple.
Story illustrations used to pitch the game and as promotional material.