I worked with Roofkat on a yet unannounced game project. The game is not to be expected to go in production soon; my task was to create two mockups showing what the finished game could look like. These mockups could eventually help pitch the game to a publisher.
The turnaround time of this project was only four weeks; it involved a lot of quick decision-making. Despite this short amount of time, we were able to explore quite some ideas and solidify a possible style for the game.