It was a very good year…

I’m not exactly a Sinatra fan, but I thougth this would make a striking title to my yearly retrospection post, haha! It has hardly been a very good year in many aspects, but I feel happy and humbled that the pandemic hasn’t hurt me or my business financially!

I started this year trying to get a foot between the door in the board game industry. I contacted a lot of companies during January and February and was even asked for a quote for Christmas themed puzzles. I attended OBJECT with fellow BNO members and had my first and last convention on March 7th and 8th.

Don’t look at my sleepy head, I was a bit nervous tabling by myself again! Too bad the convention itself was not too exciting either; there were very little visitors.

And then everything closed down in this year’s first lockdown on March 17th.

Right then I was in the middle of starting to work on a game prototype with Roofkat – I had visited him in Zaandam in February, a good two-hour trip from my house. The lockdown forced us to work via Skype, but it would probably been the same without it.

A lot of my fellow convention artists weren’t as lucky as I was; they depended on the income of events like Comic Con Rotterdam. And one by one they were all cancelled. Some set up a online equivalent: Stay Home Comic Con. People could join the Discord channel, watch streams and there was a website with links to everyone’s webshops. I participated in the stream too (woo, first time!) and I had 60 watchers at one moment! I enjoyed doing it, so I considered streaming on a regular basis, but I haven’t really picked it up yet. Maybe because I’m secretly too nervous for it!

Spring passed and the first holiday I was going to spend with my boyfriend was cancelled. I spend the summer mostly working, trying to enjoy the ridiculous warm weather whenever I could. But with everything live going online, I was able to attend conventions and events I never would have attended live, being too far for me to travel too. I made a lot more international contacts, which might help me in the future. That’s definitely a good thing that this pandemic has brought me!

Some other highlights of this weird year:

  • I made a mural with friends of Draw Club Rotterdam at a local culture centre! We were almost finished halfway March but didn’t get the chance to add the final touches until August. It has become a Frankenstein’s monster of different styles, but it was a great experience working together!
  • I was asked to jump in and create some map illustrations and icons right before Godhood’s launch. It was great to work on that game again after a few years, so much has changed since then.
  • The game VR Giants, where I did level concept art for, had a very succesful Kickstarter campaign! I was able to share some things I made for it, hopefully more soon!
  • I participated in three zines this year: A Pok√©mon Snap zine, one focused on character design and a monster girl zine. The two last ones had very similar timelines which made meeting the deadlines quite stressful. I hadn’t expected to get in them both!
  • I also participated in the Artstation Keyframe challenge, but should have made more time for it; I was unable to finish it before the deadline. :/
  • And other cool things I’m not allowed to share yet, unfortunately!

Looking back, I definitely want to have another go at trying to get into board games. I think I’m limiting my options too much only trying to do video games. After all, there are plenty of board games in need of fantasy art too!