All Eyes On Rafah

A few weeks back, this image was all over my Instagram feed, I think I’ve seen it at least ten times in stories. And I’m not the only one, it has been shared by 46 million people already (source). I immediately felt a connection to other images that became the face of historic tragedies, such as the world-famous photo of Thich Quang Duc, the Buddist monk that set himself on fire in 1968’s Vietnam.

Buddhist monk Thích Quang Duc burned himself to death in Saigon, 1968

Buddhist monk Thích Quang Duc burned himself to death in Saigon, 1968. Photo by Malcolm Browne.

But something stings me about the ‘All eyes on Rafah’ image, which is, to my trained eyes, obviously AI generated. I follow almost exclusively other creative people on Instagram, as I only have an account for my illustration work. Almost everyone I follow has been very outspoken against AI the past weeks, especially in the light of Meta’s new policy of using users’ data to train its AI model (source).

I do not wat to accuse anyone of hypocrisy. I’m just wondering, what does it say about our society that an AI image becomes the icon of this humanitarian disaster, when we live in a time that there never has been more photographic content of war than ever before? If you have a chance to share a tragedy where the world should take action, why not pick a photo made by someone who was there, at that moment, probably at risk for his or her own life?

Some writers have been suggesting the succes of this AI image comes because from the fact it is not as violent as the videos of the bombing and resulting fire (source). Graphic content is prohibited on social media, so I understand the need for imagery that is friendly on the eyes. Nevertheless, an image does not have to be graphic to be powerful. Most iconic historical photos that have shaped the public opinion of conflicts are not graphic at all. They suggest much more than that they show.

Fairly simple pictures with strong impact. Left: A tortured detainee at Abu Ghraib prison, Iraq, 2003. Photo by U.S. Army Sgt. Ivan Frederick. Upper Right: A starving child and a vulture during the famine of 1993 in Ayod, Sudan. Photo by Kevin Carter. Lower Right: Drowned 3-year-old Alan Kurdi washed ashore in Bodrum, Turkey, 2015. Photo by Nilufer Demir.

In the case of the photo by Kevin Carter, the boy was on his way to an United Nations feeding center togehter with his aunt, only a few steps away (source). Vultures were common in the region even before the famine (source). It is the framing that suggests the vulture is waiting for the child which strengthens the impact of the image. (1)

After all, the World Press Photo of last year was a picture made in Gaza (source). There are plenty of powerful, SFW photos that could make the world turn its attention to this humanic disaster.

But is it a photo?

But maybe I shouldn’t compare the All Eyes on Rafah image to press photography? Even though the image is made by a photographer, I assume it is made far from the actual event, probably from the comfort of a desk. It is made by coming up with an idea beforehand and then executing it, so I should compare it to political illustration instead.

“Good news: we formally recognize Palestinian statehood!” “Well, I don’t recognize it anymore!”; Political cartoon by Michel Kichka (source).

Though, if I classify the image an illustration rather than a photograph, I should critique the idea behind it, as the visual is now completely independent of any real events. And then the ‘All Eyes On Rafah’ image falls short still: there are much cleverer illustrations made about the situation in Gaza than a bird’s eye view of endless tents. Humans are still endlessy better at creating thought-provoking images than computers, and with the current state of generative AI, the human still needs to provide the genius idea. Of course, most of the 43 million people that shared the image don’t know or care about generative AI or clever visual commentary, but most of those 43 million I follow do.

‘The First Intifada’, political cartoon by Mohammad Sabaaneh, inspired by Picasso’s Guernica (source).

Nevertheless, the ambiguity of the message behind the ‘Alle eyes on Rafah’ image might be partial to its success. Asking for the world to look at the situation, how can you be against that? It doesn’t specify what action the world should take, which is a much harder question to answer. A lot of political cartoons take a lot more opiniated stance in this conflict, and those opinions are much less supported as a whole.

About a week after I saw the Rafah image take over my feed I came across the story on the right, though far less shared I assume – it popped up only once. Is this a better image? It is at least more impactful if you ask me.

I hope I could at least introduce you to a couple of cartoonists that create thoughtful work about this conflict. I would be happy if I could perhaps stir your thoughts about what makes an image powerful.

If I learned anything from writing this, it is that visual journalism, to give the creation of images for press purposes a name, still relies on framing the situation. To make a powerful statement about actual events, you need an image that is designed, whenever on purpose or by chance. A truly objective image does not exist.


(1) Carter received a lot of criticism at the time of publication for not helping the child. The general public did not know that he and his collegue were led around by rebel soldiers and told not to interfere with the situation. Photographers were also told not to touch anyone in fear of spreading diseases. Carter took his own life four months after he received the 1994 Pulitzer Prize for Feature Photography for this picture, unable to live with “the vivid memories of killings & corpses & anger & pain”.

Drawing At The Zoo

A few weeks back, a group of friends invited me to go draw at the zoo! I had only once before drawn from live animals in the zoo, so I was very excited to try again.

It was a very warm Sunday, perfect for a visit; though we weren’t the only ones thinking about that! Despite all the screaming kids and crowds, I still feel happy with the drawings I was able to make.

Frog Prince Game Devlog #1

Back in December, Manouk reached out to me if I was interested in starting a collaborative project. She wanted to inprove her writing portfolio and thought by teaming up with me, she could show she able to write more than plain fiction. We knew each other from our studies at the WdKA but we had never worked together before. After meeting over a coffee, we decided to create a small narrative game!

Creating a game together would be a good opportuntiy to test both my coding and art direction skills, as I always enjoy designing everything during game jams – characters, environment, UI, everything visual. I knew that this would be quite a challenge I would both be responsible for the code and all art on this project. Up to now, I had only finished small coding exercises from Unity Learn, no complete game yet from start to finish. The only way to figure out if I would be up the task, though, is to try! And hopefully by chronicling my learning experiences on this blog, I can later look back and enjoy the journey. Even if we pull the plug halfway.

To keep things easy, we decided to let our game take place in one single interior: that would minimise the amount of environment art needed. We settled on a train compartment, a space we were both familiar with and offered plenty of storytelling opportunities.

With that decided, Manouk wrote a short introduction about a frog prince on his way to his crowning. Due some malfunctions in the last compartment of the train, normal citizens were allowed in the royal coupe. The train then stops for unknown reasons, and the prince has to persuade the people to help him open the door to the conductor, to find out why the train has stopped.

This was enough for me to start brainstorming how the compartment of the frog prince might look like. If frogs govern this world, they would use frog-friendly materials, wouldn’t they? And there would probably be a lot of water around!

I also looked at other text-heavy games, seeing how they handled many words on-screen. I rediscovered Disco Elysium, a game I had heard about before but never knew exactly what it was about: now I really want to play it! I think this game is going to be a big inspiration in its layout of an isometric world combined with a large UI for dialogue!

I think the biggest challenge is going to be to prioritize, as I will have to divide my time between coding and art all the time. We’ll see how that goes!

Figure Drawing March

I tried drawing digitally on my Ipad this time, inspired by my friend Frank. Unlike I thought initially, it isn’t really faster than drawing on paper: if you’ve got 5 minutes to draw a pose, a lot of seconds are lost by switching between tools. With longer poses, I try to be mindful of not adding too much detail to the drawing, they’re usually better with less.

Figure Drawing January

A new year, new figure drawings! I continued experimenting with oil pastel like I did in November, but I needed some time to get back into it. That’s why most drawings are in the same line as last year.

I feel the most interesting drawings of this session where the ones where I used the strokes of the oil pastel to suggest form. I think I could go much further in layering different colours, but the model is only standing still for five or ten minutes. Maybe I need a model that doesn’t move at all to try that?

Figure Drawing November

As I feel more and more comfortable drawing in graphite, I’m looking for new techniques and materials to use in these figure drawings. I couldn’t find any tips or suggestions online, so I brought a material I hadn’t used in a long time: oil pastels.

At first I used them the same way I use my graphite stick: lightly blocking out the forms and gradually adding lines, forms and details pressing harder to get more contrast. Things got more interesting when I used multiple colours layered over each other, something I’d like to try more next time!