Organising Notes and Ideas

When I made the switch back to Windows after five years of using a Macbook Pro, one of my concerns was migrating my notes.

I have an Iphone and I had totally grown used to creating the native Notes app for anything – resulting in over 250 notes of college lectures, recipes, freelance project notes and ideas. It was a total mess.

Notes to Evernote

A small impression of the notes I made for this world I was making up in my teenage years!

Time to dig up my old Evernote account. In my teens I had made an Evernote account to organize all my story ideas, species and characters I had made up and wrote comics about. I was quite obsessive about it creating a believable world for these characters – it was quite the trip down memory lane when I first logged in after three years, haha!

I enjoyed using Evernote as it allowed me to arrange notes in different categories and assign tags to them. As I was already used to working with it (albeit a bit rusty!), it seemed the perfect solution for keeping my thoughts organised.

Problem arised: how to get my notes from Apple’s native Notes app into Evernote without having to copy and paste them all by hand?

It’s clear that Apple doesn’t want you to use ever a different program than it’s native Notes app: migrating notes to another program, especially Evernote, is a pain. I tried multiple automation scripts, but none seemed to work for me, it would export the notes as .html files full of markup, or .txt files, both which Evernote can’t import.

So, in the end, I did copy and paste all 250+ notes by hand. It took an hour or so, but at least I got them where I wanted them!

Notion.so

Now some people have recommended Notion.so – and it looks pretty amazing so far!

Having used Notion.so for a few months now, I can heartly recommend it! I use it to collect notes about every part of my business, that means notes and feedback about projects, task lists for updating Etsy and social media post planning. And not the very least: Notion does support importing notes from Evernote!

My Notion ‘opening page’, with sub pages for each project to keep track of.

I also moved my complete CRM to Notion. I used to keep track of studios and people I reached out to in Excel, and I still miss the ability to color cells conditionally as you can in excel. What I got back in exchange, however, is the posibility to link databases – and that is really Notion’s strength. I now can link companies to people, which makes it really easy to see whenever I contacted studio X and who I was in contact with, when, and what we talked about. Adding more info means of course also spending more time writing down all that data, but I still believe it helps!

Analog Photography

I have a secret love for analog photography. Secret, because I don’t think my friends know I’m into shooting film. Maybe they think I like taking photos because they’ve seen me with my Nikon D3300, an entry-level DSLR. I dare to bet they’d be very surprised if I told them I also own a Russian wayfinder from the 70s and a Minolta X-700, back in the 80s quite state-of-the-art SLR, though! 😀 I believe I love analog photography so much because it juxtaposes art and technology, exactly what got me into video games too.

This love for film started during my stay in Prague. It was a windy day in June, about a week before I would go back to the Netherlands. While exploring the city I stumbled upon a flea market on the banks of the Vltava river. There were a few tables on a boat, and my eye fell on a table filled with vintage cameras. The guy behind the table saw my DLSR and we started talking. He was so enthousiastic, so in the end I did what I could never have guessed I’d ever do: I bought a Zorki 4, a Russian Leica clone, fully mechanical, build in the early 70s.

I bought it not just for the looks, I wanted to use it too. The reason I bought a DLSR was partly to learn to shoot in manual mode, adjusting the shutter speed and aperture by myself. Up to now I had been lazy, shooting all my photos in auto mode. With the Zorki, there is no lightmeter or program mode to help me decide which settings to use. This thing doesn’t even have an on/off button!

The first film I shot through the Zorki was on holiday with my family to Ireland. Sadly, the shutter had some issues, so only a few photo’s turned all right from that roll. It made me wonder, did I have to have my Zorki checked and cleaned by an expert? Understandingly, the thing is fifty years old, one cannot expect it to work flawlessy anymore. On the other side, a CLA (Clean, Lubricate, Adjust) would probably cost more than I paid for the camera itself.

I decided to roll with it, see if the problem persisted. I tested the shutter at different speeds with no film in it, and after a while it was behaving normal again. It also did it’s job with a piece of test film. Problem solved?

The real test came a month ago, when I decided to take my Zorki to a one-week holiday to Maastricht. This time I used a black and white film.

No shutter problems anymore! I have to say there was one photo on this roll of 36 that did have a white bar over it, but the photo was so dark I couldn’t figure out what it was again I tried to photograph. Either way I’m very happy with the results of this second try!

These photos here were my favorites, some turned out too dark or underlit. But that’s part of the learning process! After all, I have to calculate the right combination of shutter speed and aperture for each photograph individually, bound that I get it wrong sometimes. Next time I’ll try a roll with my Minolta, can’t wait!

Artstation Challenge: Color Concepts

Too bad! It seems I cannot finish the finished keyframes for this challenge, I guess I stranded at the colour concepts:

The bottom row are the ones I liked the best, though I am still not decided on the colour scheme for the third keyframe. I’m going to try to finish these keyframes still, but not before tomorrow 8 AM, which is the deadline for this contest!

Artstation Challenge: Chosen Scenes & Character Designs

Another update on my entry for the Artstation Box of Mystery Challenge – only a good three days left to finish my pieces!

I’ve decided on refining the follow scenes: an establishing shot, the kids discovering the imaginary magic of the box, causing havoc and the box being driven off to the trash. It feels weird to end the story with a sad keyframe, but I better work on four scenes I have visualized well than trying how to figure out what the ending would look like, I think!

I also had a shot at the designs of the two kids:

I loosely based them on my own sister and me for convenience’s sake. Would loved to delve deeper into this (I never designed kids before), but time is not my friend!

Wish me luck!

Artstation Challenge: Box of Mystery

So every now and then, the most important portfolio platform of the entertainment industry (I guess it’s safe to call it that!) launches a contest for artists to practice their skills (and win some cool goodies). There are multiple categories to submit to, usually character design, keyframe design, environment design and prop design. After the design rounds, there is usually a second round for 3D modellers to pick their favorites from the 2D submissions to model.

This time Artstation partnered up with Lightbox to host a contest around the theme of a ‘box of mystery’. I really wanted to enter; these contests get a lot of views and interest and they tend to be very good for both your portfolio as your visibility – unfortunately I had already a lot of deadlines going so I couldn’t start on my submission any sooner than this week. Oh, and the deadline is July 13th. Oops!

Anyway, part of your submission is a collection of blogposts wherein you show your design process. Why not share that here too?

I went for the keyframe challenge for two reasons: 1) I once got the feedback on my portfolio that my illustrations (which are kinda keyframe designs) are much stronger than my character designs, and 2) I still have to design characters if I’m designing a keyframe from a story! Now I don’t have much time to really delve into the characters, I think, but I’ll see how far I can get.

I decided to create a story that is an ode to imaginary friends, which I think fits the theme of creativity pretty well: kids’ play is all about creativity and imagination, and making up someone to play with needs a lot of imagination!

I’m not really good at coming up with a story outline out of the box, so what I usually do is sketch scenes that I think are interesting.

With these sketches, I came up with the following storyline: two kids are playing in the attic when little creature comes out of one of the boxes. The kids start to play with their imaginairy friend, but as they start to play more wildly, their parents say it’s enough and lock the box up or throw it away. Ultimately they discover that they can use their imagination to bring anything to life, not just that cardboard box.

The next step would be deciding which scenes are going to be finished keyframes, and refining them! Wish me luck!

Realistic Horse Coats with Procedural Textures?

During the INDIGO showcase yesterday, I got the chance to talk to the ladies of Studio Deloryan. They’re working on a horse management game called Horse Reality, featuring realistic genetics of the horses’ coat colours. The illustrations of the game are beautiful, but as they all need to be drawn by hand, it quickly becomes quite a workload.

Promotional art of the game Horse Reality, these images are also used in-game.

Think about it: all the featured horse breeds need to be illustrated in all the possible coat variations these horses can have. In addition, Deloryan told me that every breed also has separate illustrations for mares, stallions and foals, tripling the amount of images needed.

I’ve never been a big horse fan (I skipped that phase), so my horse drawing skills aren’t that developed. But even if I were able to illustrate horses of the quality of this game, I would definitely think, Isn’t there a way to automate the proces of creating artwork of all the coat variations?

As early as 2003, the Pokémon Spinda had procedurally generated spots on its sprite. Interestingly, the four dots would each have a square mapped out in which it would appear, designed so that Spinda usually would have a spot on each of it’s ears and two in it’s face (or one, if the two overlap). A very efficient way to create diverse but still similar variations, if you ask me!

You would need something more advanced for the generation of realistic textures, of course, but the tech isn’t new. The genetics of horse coats is pretty complex as this online tool nicely illustrates: some gene combinations result in almost indistinguishable variations, while other genes handle different kinds of spotted patterns (such as tobiano or overo).

This tool work with semitransparent images, as the patterns are always appear the same – but combined with technology like the randomization of spots on Spinda, it should be possible to create unlimited variations of tobiano markings, shouldn’t it?

As interested in technical art challenges as I am, I quickly looked if there exist any algoritms or scripts that could generate spot patterns of horse coats, but I found none. There is a Minecraft Mod that brings realistic horse genetics to Minecraft, but it uses only pre-made textures. If anyone knows of a tool that generates spot-like patterns, let me know! I’d love to explore the possibilities of this!

Between high culture and mainstream media

Just came back from the yearly BNO general meeting of members – yesterday I went to the monthly Dutch Game Garden network lunch. Both events to meet industry contacts, though very different people attending. I often wonder how many people would go to both of these very different meetings, and I feel it must be only me.

Ever since I decided to take a chance on the game industry, I felt a bit of an intern struggle to create work I feel truly fulfilled about. Don’t get me wrong, I love working on game assets and illustrations! I would be quite happy if I could draw buildings and plants for games for the coming years, sure! Thing is, my art school background nags at me when I see more ‘high culture’ designers present their work at events such as OBJECT or Dutch Design Week. It is as if I miss working towards a higher goal, bringing humanity further (which I think those designers aim for), which I cannot really achieve just drawing trees and bushes for some entertainment game.

Prints and objects sold by Studio Kars + Boom at OBJECT. This was perhaps the most illustrative project present at the fair. I think the way of presenting the work (bare wood on the concrete floor) already gives an impression of how conceptual some of the other projects were.

Being among these ‘high culture’ designers at the BNO feels weird when I think about while I sell my work at extremely low-culture places such as Dutch Comic Con. One of my teachers once even implied those conventions are not a place for schooled Creative Pioneers like me. I actually love to present at such low-brow conventions! Is it below my education when most of my fellow convention artists are hobbyists and the work presented is fan art (even though I aim long term for more original work)? That’s a quite narrow way to see it, isn’t it?

While the Dutch Design Week might be the pinnacle of ‘conceptual’ design, it does not reach the masses. I doubt all of the people at the DGG network lunch have even heard of it – which is perfectly fine, what does game development have to do with design furniture? Games need nice-looking imagery, not conceptual ideas, at least the mainstream ones.

Tapping into that, I’ve always seen it as a decifit that I didn’t study Game Art. I’m sure having done a broader Illustration Bachelor has its advantages; I just haven’t found out how to tap into those talents. It’s nice I have a better understanding of art history and contemporary design, have had freeform figure drawing lessons or did projects about the local neighborhood, but those aren’t skills the industry asks for. Those 3D modelling or C# lessons would have been much more valuable.

My graduation project was the first and last time I was able to combine what I simply love to do (drawing creatures) with a statement (representation of harpies and women alike). It seems that my art teachers where more happy about this project than the industry people I have talked about it, but it’s a start.

During this project I stumbled upon themes I found highly interesting and that I would love to develop further, such as helping people connecting more to nature, feeling more part of a whole and the role of monsters and creatures in our culture.

Now I could of course could create games about these themes myself – the medium is perfect for statements short and long. Thing is, learning how to program and design are separate disciplines in themselves. Even though I love to learn to make my own games from scratch, it seems wiser to focus on art for now until I can make a modest income with that.

I think my best bet for now is to try to combine the ‘simple things I draw for money’ and the ‘statements I want to make about the world’ in small illustration-heavy projects such as comics and zines – in such a way that they tick all the industry boxes and make me feel I’m drawing nice things and contributing ideas to the world. That’s enough challenge for now!

Moving to a new neighborhood

Funny thing is, all my friends say, what a nice neighborhood! While I think, uh, it’s still old houses, high crime rate, not really cosy looking, so … What are you talking about?

Don’t get me wrong, I’m glad to have found an apartment here. It’s the first time I have so much space to share with only my boyfriend!

Looking back on 2019

What a year it has been, both personally and career-wise! Back in January, I was busy adding the final touches to my graduation project. After that I took a short holiday and I started with my freelance career. Time for a review: what have I been doing this year?

Graduation: finally into the wild

I underestimated how hard it would be to find work in the illustration field, and that made me feel quite self-concious at times. On the other hand, I knew it would take years before I would make enough of my illustration business to quit my part time job, and I was trying everything I could to make it happen. I could feel stressed and sad for not doing enough, but I was already putting in all the effort I could.

I also realized that being alone all day working by myself is something that comes naturally to me. Of course I would start feeling lonely if I didn’t speak to another human being for a week – but I really enjoy being just with myself all day.

In the end I’m still proud to do what I always wished for in five months work: creating concept art for video games! Hope to be able to show you something from that soon!

Global Game Jam

A week after graduation I participated in the Global Game Jam, which was a blast! It reminded me how great it is to work in a team, meet new people and learn from each other in such a pressure-cooked environment.

We kept on working on the game that resulted from the jam, until we finally decided to pull the plug in August.

Although we decided not to continue, I look back upon this as a happy learning experience. Looking forward to the next Global Game Jam in two weeks already!

Heroes of the Ages: A Legend of Zelda Anthology Book

This was my very first collaborative illustration project for a so-called zine, and I naturally enjoyed working on it, being a tribute to a game series I absolutely love!

In February the Kickstarter launched and it seemed to go really well, until a few hours before the end: Kickstarter took the campaign down due copyright infringement. I was quite struck by this case of bad luck, my first dive into the zine community seemed amazingly fruitful… I guess we became too large to go unnoticed.

I’d love to have another try at these community projects, though I will be more selective about their theme and professionalism. My time is much more limited now than when I was a student.

Conventions and Etsy

2019 has also been a year I had more tables at conventions, with varying results, of course. One cannot expect to do everything well at the first try!

Overall the experience is the same: I enjoy doing it, but I feel I neither a) have artwork that fits in the scene so that it serves the masses or b) have artwork that is original and niche so I can thrive while doing by own thing. In other words, I should critically review what I want to get from these conventions.

Opening an Etsy shop however has surely paid back its efforts: right from the start I was already making a few sales! Without any advertising! I still have to learn a lot about best practises and how to optimize my products, but I’m happy so far! Still, my thoughts about convention artwork also haunts my Etsy shop, especially as Etsy doesn’t allow fan art to be sold.

Art Summary 2019

Let’s end with on happy note. On DeviantART it used to be a kind of tradition for many artist to share a ‘art summary’ whenever a year turned over.

Creating these usually left me with a feeling of not creating enough, but now looking at it, I feel excited to start creating! On to a creative 2020!