A commission for a private client. I was asked to portray a dancing, meditating person on overgrown castle grounds.
Project Type: Illustration
Projects for which the final deliverable was a fully rendered image telling a story.
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Private Commission ‘The Last Human’
I used multiple renders to help define the perspective and lighting. Colour sketches -
Christmas Critters
Since I started freelancing, it has become a yearly tradition to design my own Christmas cards each year. I got the idea of designing a Christmas-related creature in 2020 and now I’m trying to come up with creatures for the most wonderful time of the year every time!
Christmas Card 2021
2021’s card featured a candle-bearing crab creature. Christmas Card 2020
2020 featured a Christmas Ball mimic. For 2020, I put in extra effort figuring out how this creature would roll up as a ball, so I understood its shape as well as possible before starting on the final illustration.
Apart from the sketches above I also made a proxy model in blender to make sure I got the perspective correct, as well as enabling me to play around with the lighting.
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Karuta Card Frame Design
Karuta is a collectible card Discord bot, that allows players to collect their favorite anime characters as collectible cards. These cards can be further customized, upgraded, and traded with other players.
Joining the design team, I regulary pitch card frame ideas to the staff. After pitch and sketch have been approved, I create fully rendered card frames keeping the technical restrictions in mind.
Chocolate Orange Ming Vase Hanging Scroll Carnations “Tipsy” Baroque Restrictions of frame designs Example of an in-game card, dyed in a different colour -
Knight Illustration
A client asked me to illustrate a 13th century knight, who was disowned by his lord and lives alone with his barn owl in a forest. Historical accuracy was very important, so I made sure to research the equipment and crossbows of that period.
Final illustration Sketches of different options -
Godhood: Icons and Islands
In Godhood, players create their own religion through commanding the people’s virtues and vices. The people are inspired to construct temples, and prepare disciples to convert unbelievers in special battle rituals. The gameplay is similar to sports management games, with automatic battles and training disciples for those battles.
I had worked on Godhood before, when I explored the look of the buildings and nature. Two weeks before Godhood would officially release, I was asked to help out with drawing a bunch of UI icons, items and island maps.
Island maps: each mission takes place at a certain landmark. Relic items Totem icons for unique personality traits of characters More information about the game Godhood can be found on Steam. The game was announced to enter Early Acces in July 2019 and is fully released as of 11 August 2020.
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Ramsey Landrace
This character was designed for a collaborative publication called Character Design Zine 2020, featuring all kinds of characters designed by artists all over the world. I decided to design an anthropomorphic goat to stand out from the rest, hopefully!
At first sight, Ramsey seems a senile old man, complaining about back aches and today’s youth. Under the well-worn cloak hides a sly smuggler with every forbidden good of the galaxy in his ship’s cargo.
During the Battle of Veluw, his home planet, an unfortunate hit on his head costed him one of his beloved horns and gave him almost permanent headache in return. Ramsey then used his whole stolen fortune to have the ancient artisans of Hircus make him a custom lightsword to fit on his broken horn.
The lightsword, known as the Electric Scimitar, channels headache into electric discharges. Moodboard for Ramsey’s looks and personality Colour tests for Ramsey Finished spread as published in the zine -
Character Design Challenge: Cormorant Fisher
My submission for January’s Character Design Challenge on Facebook. The theme was cormorant fishing, a traditional fishing method in China and Japan using trained cormorants. A snare around their neck prevents them from swallowing too large fish, enabling the fisher to snatch them from the bird.
For this challenge I imagined a cormorant shaman, going out on the river to thank the river spirits for today’s good catch.
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Mermaid Character Design: Neverending Story’s Childlike Empress
My submission for May’s Character Design Challenge on Facebook. The brief for this month was to redesign a character from the Neverending Story, so I decided to go for the Childlike Empress. I reimagined her as a mermaid princess, waiting on her deep sea throne for Atreyu to arrive.
My illustration was awarded a special mention that month.
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MetalSeaDramon V.S. Wargreymon & MetalGarurumon
I made this illustration for a fanzine focusing on childhood interests and obsessions. When I was young I was a fan of the Digimon anime and the episode wherein MetalSeaDramon, WarGreymon and MetalGarurumon fight is one I remember most vividly.
Flat colours In progress of painting the details