“I’ll keep you informed on the progress.” That was almost two months ago. Oops.
Of course I should have written something earlier, but all of my energy went into creating the concept art, illustrations and 3D models for this game, as well as applying for internships, my new job and on top of that the usual December festivities … I didn’t have much energy left for dA. But now I have one thing less to worry about: I secured an internship position at a small game studio, whoo!
Then our game!
It’s called Aurora Trail and it’s a puzzle adventure game for pc! It has just recently gotten a Steam page and we’ll release publicly January 8th! Early acces will be earlier, naturally, so if you want to play it earlier I can probably give you a Steam code around Christmas. ^^; We have a Facebook page, Instagram and Twitter, as well as a website, if you want to follow us (and see pictures of us in real life!)
Yesterday was the day: professionals would be visiting us and looking at our work. The idea behind it was a chance for us to start networking and make contacts for our internship.
As I am planning to go on exchange to Prague instead of doing and internship one would say it wouldn’t be that bad if it wouldn’t go so well. But I was so stressed for it that I actually needed some time for my own after building up.
… But it went actually pretty well! Two game studios talked to me and gave me their cards! The whole atmosphere was really relaxed and informal, we even talked about the new Zelda game, yay!
I am really happy now and that it is behind me as well. I am actually the only one in my class so interested in games and wanting to design for games. In the Animation class there is more interest in the game industry, but at Illustration there is not for some reason. It made me stand out, which is good, I guess! 😀
The ‘Poe machine’ was the most amazing thing our two curator-students put together: you could choose which trailer you wanted to see by typing in the corresponding number code. The code also matched the comics on the wall, so after you’ve seen a trailer you liked you could find the number (and name) and read the story.
A lot of students thought our studio had one of the best presentations of all the studios, a nice break of the usual white cube presentations, so to say. 🙂
Preparing food for the jury that will grade our trailer animations…
The ‘jury’ concept is new to me, but works like this: the final Klauzura assignments are always graded by a jury which consists of teachers from all Graphic Departments, so apart from Animation (Film and TV Graphics) also Illustration, Graphic Design and Typography.
Unlike most other studios, we didn’t have give an presentation, our trailers were just shown one by one and the jury gave immediately feedback. Petr Krejzek, the Illustration teacher who was in charge of our comic assignment was positively surprised by my trailer, as he called the comic progress a ‘tragedy’ (I don’t know if he meant that seriously or half-jokingly, but he was most of the time not very happy with the drawings I made for the comic). Still he and the rest of the jury found the drawings rather naive and childish. I don’t know what to do with that feedback.
This weekend was all about cleaning the studio and making everything ready for the Klausura expo opening next Tuesday night! Sadly some people slacked and didn’t help, but that’s always the case, in Rotterdam too.
I’m excited about the exhibition, but it also feels a little sad because it will be the very last thing I’m doing together with my Czech classmates. In three weeks I will be going home again …