My submission for May’s Character Design Challenge on Facebook. The brief for this month was to redesign a character from the Neverending Story, so I decided to go for the Childlike Empress. I reimagined her as a mermaid princess, waiting on her deep sea throne for Atreyu to arrive.
Aurora Trail is a puzzle adventure game wherein you play as much as the wooden golem Holt as the camera surrounding him. On Holt’s way out of the temple of his creator, you have to lead him along puzzles and obstacles. But, as soon as one of your body parts overlaps with a pattern with the same color, you’ll lose it!
The full version of the game has been released on January 24th, 2018 and can be downloaded for free on Steam. During this project, I was responsible for various concept art and promotional illustrations, as well as some 3D models.
Story illustrations used to pitch the game and as promotional material.
The Harpy, a monstrous woman-bird hybrid hailing from Greek mythology, was a symbol of death and pollution. Like many other female monsters, she represented a fear of anything unknown and dangerous in nature where Man had no control of.
She used to be something different, though. In ancient times, different peoples worshipped bird-goddesses that represented birth and life as well as death and rebirth. It is thought that with the arrival of large-scale agriculture, society became more patriarchal and the bird-woman was banished to the Underworld.
But not only the bird-goddesses changed, humankind changed too: we psychologically distanced ourselves from the natural world. Instead of living in collaboration with nature, we took the reins ourselves and sought control over our food production and living space.
In HARPYA, I strived to bring back the life-giving aspects of the harpy through character design for video games. Using Jung’s female psychological archetypes as a guide, I created seven new harpies being protectors of nature, each embodying a different aspect of our relationship with nature.
In Catastrophic Dinner, the VR player is trying to make his apartment ready for a romantic dinner with his girlfriend. His cats, the non-VR players, try to turn the date into a disaster by throwing plates from the table and turning the lights off.
Being the only artist on the team and not very experienced in creating 3D models, we decided to depend heavily on free asset packs found in the Unity Store. Where these packs didn’t offer what we needed, I created new assets in the same style, such as the cat towers and the wine rack. Naturally I also did the UI and the title and end screens.
We received quite some positive feedback on our game, so we decided to continue development. We wanted to add more levels with different situations the cats could mess up, and thought of different types of cats to choose from to play with.
Sadly, the project came to an halt in August 2019, partly due lost interest and the extremely small niece there is for asymmetric VR games.