Between high culture and mainstream media

Just came back from the yearly BNO general meeting of members – yesterday I went to the monthly Dutch Game Garden network lunch. Both events to meet industry contacts, though very different people attending. I often wonder how many people would go to both of these very different meetings, and I feel it must be only me.

Ever since I decided to take a chance on the game industry, I felt a bit of an intern struggle to create work I feel truly fulfilled about. Don’t get me wrong, I love working on game assets and illustrations! I would be quite happy if I could draw buildings and plants for games for the coming years, sure! Thing is, my art school background nags at me when I see more ‘high culture’ designers present their work at events such as OBJECT or Dutch Design Week. It is as if I miss working towards a higher goal, bringing humanity further (which I think those designers aim for), which I cannot really achieve just drawing trees and bushes for some entertainment game.

Prints and objects sold by Studio Kars + Boom at OBJECT. This was perhaps the most illustrative project present at the fair. I think the way of presenting the work (bare wood on the concrete floor) already gives an impression of how conceptual some of the other projects were.

Being among these ‘high culture’ designers at the BNO feels weird when I think about while I sell my work at extremely low-culture places such as Dutch Comic Con. One of my teachers once even implied those conventions are not a place for schooled Creative Pioneers like me. I actually love to present at such low-brow conventions! Is it below my education when most of my fellow convention artists are hobbyists and the work presented is fan art (even though I aim long term for more original work)? That’s a quite narrow way to see it, isn’t it?

While the Dutch Design Week might be the pinnacle of ‘conceptual’ design, it does not reach the masses. I doubt all of the people at the DGG network lunch have even heard of it – which is perfectly fine, what does game development have to do with design furniture? Games need nice-looking imagery, not conceptual ideas, at least the mainstream ones.

Tapping into that, I’ve always seen it as a decifit that I didn’t study Game Art. I’m sure having done a broader Illustration Bachelor has its advantages; I just haven’t found out how to tap into those talents. It’s nice I have a better understanding of art history and contemporary design, have had freeform figure drawing lessons or did projects about the local neighborhood, but those aren’t skills the industry asks for. Those 3D modelling or C# lessons would have been much more valuable.

My graduation project was the first and last time I was able to combine what I simply love to do (drawing creatures) with a statement (representation of harpies and women alike). It seems that my art teachers where more happy about this project than the industry people I have talked about it, but it’s a start.

During this project I stumbled upon themes I found highly interesting and that I would love to develop further, such as helping people connecting more to nature, feeling more part of a whole and the role of monsters and creatures in our culture.

Now I could of course could create games about these themes myself – the medium is perfect for statements short and long. Thing is, learning how to program and design are separate disciplines in themselves. Even though I love to learn to make my own games from scratch, it seems wiser to focus on art for now until I can make a modest income with that.

I think my best bet for now is to try to combine the ‘simple things I draw for money’ and the ‘statements I want to make about the world’ in small illustration-heavy projects such as comics and zines – in such a way that they tick all the industry boxes and make me feel I’m drawing nice things and contributing ideas to the world. That’s enough challenge for now!

Moving to a new neighborhood

Funny thing is, all my friends say, what a nice neighborhood! While I think, uh, it’s still old houses, high crime rate, not really cosy looking, so … What are you talking about?

Don’t get me wrong, I’m glad to have found an apartment here. It’s the first time I have so much space to share with only my boyfriend!

Looking back on 2019

What a year it has been, both personally and career-wise! Back in January, I was busy adding the final touches to my graduation project. After that I took a short holiday and I started with my freelance career. Time for a review: what have I been doing this year?

Graduation: finally into the wild

I underestimated how hard it would be to find work in the illustration field, and that made me feel quite self-concious at times. On the other hand, I knew it would take years before I would make enough of my illustration business to quit my part time job, and I was trying everything I could to make it happen. I could feel stressed and sad for not doing enough, but I was already putting in all the effort I could.

I also realized that being alone all day working by myself is something that comes naturally to me. Of course I would start feeling lonely if I didn’t speak to another human being for a week – but I really enjoy being just with myself all day.

In the end I’m still proud to do what I always wished for in five months work: creating concept art for video games! Hope to be able to show you something from that soon!

Global Game Jam

A week after graduation I participated in the Global Game Jam, which was a blast! It reminded me how great it is to work in a team, meet new people and learn from each other in such a pressure-cooked environment.

We kept on working on the game that resulted from the jam, until we finally decided to pull the plug in August.

Although we decided not to continue, I look back upon this as a happy learning experience. Looking forward to the next Global Game Jam in two weeks already!

Heroes of the Ages: A Legend of Zelda Anthology Book

This was my very first collaborative illustration project for a so-called zine, and I naturally enjoyed working on it, being a tribute to a game series I absolutely love!

In February the Kickstarter launched and it seemed to go really well, until a few hours before the end: Kickstarter took the campaign down due copyright infringement. I was quite struck by this case of bad luck, my first dive into the zine community seemed amazingly fruitful… I guess we became too large to go unnoticed.

I’d love to have another try at these community projects, though I will be more selective about their theme and professionalism. My time is much more limited now than when I was a student.

Conventions and Etsy

2019 has also been a year I had more tables at conventions, with varying results, of course. One cannot expect to do everything well at the first try!

Overall the experience is the same: I enjoy doing it, but I feel I neither a) have artwork that fits in the scene so that it serves the masses or b) have artwork that is original and niche so I can thrive while doing by own thing. In other words, I should critically review what I want to get from these conventions.

Opening an Etsy shop however has surely paid back its efforts: right from the start I was already making a few sales! Without any advertising! I still have to learn a lot about best practises and how to optimize my products, but I’m happy so far! Still, my thoughts about convention artwork also haunts my Etsy shop, especially as Etsy doesn’t allow fan art to be sold.

Art Summary 2019

Let’s end with on happy note. On DeviantART it used to be a kind of tradition for many artist to share a ‘art summary’ whenever a year turned over.

Creating these usually left me with a feeling of not creating enough, but now looking at it, I feel excited to start creating! On to a creative 2020!

Dutch Comic Con Winter Edition 2019

Ah, Dutch Comic Con. The largest comic convention of the Netherlands. Infamous for its visitor numbers and the outrageous prices of tables. To counter that, two friends of mine, Dewy and Sarah, decided to share two tables between the three of us. That way we would pay less and still be present on this large convention.

Was this approach a succes?

One thing we quickly noticed, two tables for three people is somewhat smallish. In fact, we could all just fit all our merchandise and prints in the space. Dewy, having the largest inventory of us all, couldn’t display all her products. Next convention it’ll be probably too small.

Nevertheless, we managed to get everything kinda in place and the rest of the weekend went pretty well. I sold all my Hollow Knight stickers because I forgot to take the last bit of stock with me on Sunday. Lesson learned!

On the other hand, I notice a trend between me and my table buddies – they sell a lot more items than I do. How come? First of all, they offer more products – Sarah has more poster designs and all posters are also available as postcards, while my poster artwork is only available as posters. Dewy has so much fandoms covered with her smart customisation options, that there were almost always people going through her button designs and often people were standing in line to see what’s on offer – standing before my stand.

While the obvious solution would be just to create more (fan) artwork, I don’t really want to go that route. I fear I end up with a lot of stock, spending a lot of money on prints of which I don’t know they will sell. Besides, I don’t feel so comfortable anymore with just creating pretty pictures of someone else’s intellectual property. I fear that they’ll come to get me for that someday, and I rather draw whatever I feel like drawing than to think hard about what’s popular at the moment.

I know a few artists that seem to get by creating whatever they like to do; Evaboneva makes prints of her own artwork that seem to sell quite well. The same goes for Nikki Smits or Ines Borba.

Thing is, they all have a very recognisable style, which I don’t really have? I think my work is pretty generic digital painting; though I like to go deep with my creature designs, they are not unique enough (yet) to really stand out?

Something to work on.

Digital Painting Workflows

I recently finished this illustration for DeviantART’s Cosmic Corsair Original Character Contest.

Not to talk my own work down, but I believe I could do better if I had planned more time for this. Nevertheless, I am happy with what I produced in the time given. Even more, I liked the workflow I discovered while working on this.

This illustration was the first finished piece that I tried to paint almost solely in Procreate. I bought my Ipad Pro a month ago, but I had only used it for study paintings and sketches so far. In the end I did switch to Photoshop, as I really missed some colour editing tools and layer modes. Switching between the programs was pretty easy though using Airdrop and I’ll definitely will create more illustrations this way!

Loish’s Workshop

I was lucky to attend the Intuitive Digital Workflow workshop by Loish in the beginning of October, as a part of the Playgrounds Festival. Loish showed how she approaches digital painting by creating a rough sketch, adding colour and effects with layer styles and finishes her illustrations by just adding details and corrections on top.

GlitchedPuppet

Loish’ workflow reminded me actually of another illustrator I followed for years: Melanie Herring, also known as GlitchedPuppet (Glip) or formerly PurpleKeckleon. Similarly, Melanie starts with a very rough sketch, and adds a rough colour blockout underneath. They then add colour variety using various layers modes. The full walkthrough can be read on her blog.

Both Glip and Loish work with what they have during the proces, building upon their sketch rather than figuring everything out at the start of the painting.

What does it say when two artists I look up to use similar approaches to digital painting? Something in their way of working resonates with me!

I have been following Glip’s work for more than ten years now and her approach has influenced my early digital works a lot. Learning that Loish works in a similar way makes me realize I should experiment with these techniques again. I never liked doing line-art and my sketches are usually quite rough too, which may be why my Inktober drawings tend to take so much time. I’m not the kind of person to make a detailed drawing before diving into colour, I want to sculpt and carve the painting toward a finished design.

The end result of Loish’ workshop: two portraits in different light conditions.

I hope the mobility of the Ipad helps me experiment more on the road with these techniques!

Thoughts on social media and their ‘lifespan’

I just came back from a three-week holiday to the States – during which I used little to no social media. I used to write an announcement on each of my active social media that I was unavailable during my holidays, but this year I only posted a short notice I was going to Oregon and Washington on Instagram. I didn’t write anything on the site that used to be my main place for sharing my work: DeviantArt.

My artistic journey pretty much started there, as many of my generation. DeviantArt launched in 2000, having the claim onto being the very first social media site – before social media were even a thing. I made my account in May 2009 and it took me over a month before I even dared to upload my first drawing – My 13-year-old self was terrified for the reactions of the public!

This year marks my tenth anniversary on DeviantART, a place where I was exposed to a lot of different art, which let me learn what I want to achieve in my own artwork. I found my artistic heroes on that platform! Artists of whom some have moved away from the work that made me fall in love with them (such as the eponymous PurpleKecleon, who goes now by the name GlitchedPuppet). Others have left the site altogether, such as DoruDrutt and HeartGold, Some are still active and creating, such as Shinerai and Kila Zamana. And others am I happily following on other platforms, such as oomizuao and Allison Theus.

I too have grown quite inactive on the site. I once claimed after creating a Instagram account I would never ‘leave’ the site, but what can one predict about the future anyway?

That brings me to the following: DeviantArt has changed a lot since then, and a lot of veterans claim it is not the community it used to be. The site used to have the edge over other social media in terms of sharing artwork, but when Tumblr came around I saw a lot of artists move over there. It seems there are a lot of places online that do things better now than DeviantArt. And now I’m pursuing a creative career, I’m actually worrying whenever the unprofessional reputation the site has gained will hurt me..?

The devs are trying to update DeviantArt to the new age of social media, but I wonder whenever it will bring back the community spirit that has left the site. On the other hand, I suppose it’s only natural to move on and leave some places behind. Still, it feels like I’m moving out of a place where I grew up artistically, even more so than during my four-year Illustration bachelor.

Still, online communities grow and fade, or in the very least change over the years. Somewhere deep down I know I shouldn’t feel ashamed to leave DeviantArt behind, but as the site was so important to me in my formative years, it feels like breaking with a part of myself?

Starting an Etsy Shop

Ever since I started selling prints and other products at conventions, I played with the idea of opening an online shop. After all, why deny all my followers that aren’t able to visit me at conventions the possibility to buy my work? I first intended to host a website here on saskle.com for that, but after talking with some fellow convention goers, I decided to use Etsy instead.

Why Etsy? Being such a well-known shopping platform, customers just use the search bar to look for whatever products they’d like – if I had opened a shop on this website my traffic would depend completely on my own marketing and following on social media.

And I reaped the fruits of Etsy’s popularity quite quickly – I already sold one product, my shop being barely online for one month!

This illustration has proved to be very popular on Tumblr, so I’m more than happy that someone wanted to buy it too!

I do like to move the Etsy shop here to my own website in the future – simply because I don’t like to depend too much on third-party platforms. But for now all my prints, zines and other merchandise can be bought at my Etsy shop!

Two months in: A review of my freelance experience up to now

It’s been two months that I made my freelance position official and actively started looking for opportunities.

I haven’t found any yet.

One part of me feels a bit ashamed for that. It’s not that I didn’t try, I send my portfolio to a handful of studios. And I did get replies, though, most studios wrote me back that while they like my work, they don’t have any jobs for me at the moment. One studio was actively interested and even send me the game design document of their upcoming project, but they could only offer me a share of the project’s revenue – for a project expected to last at least two years, I didn’t want to make that plunge.

I gotta say, though, the last few weeks I haven’t been on the search at all. I’ve had it busy enough with other projects: the Character Design Challenge I’d like to participate with, the MerMay zine I’d like to sell at AnimeCon next week, as well as the graduation show that is in two months. Things that cost me a lot of time, which I don’t spend on acquisition now. And it’ll probably stay like that for the rest of June too, with AnimeCon happening and my graduation show in the beginning of July.

At one hand, I consider myself extremely lucky. I am able to make enough money by working two days per week in a restaurant to pay my rent, the other five days I can fully use for my art practice. Though, at times I worry if I wouldn’t be better of working at a studio instead. A place to go to each day, fellow colleagues to chat with and a steady income.. Only to slap myself in the face and say that I wanted this and shouldn’t complain! Thing is, being alone the whole day, every day, is more lonely than I thought it would be, in a way. I never had qualms with being alone for long periods of time, but now it seems I do miss some human contact.

When AnimeCon is behind me, I can fully focus on contacting people again: I should try to use my graduation show as a networking opportunity. Even though game studios aren’t too eager to look for talent at a grad show of an art academy, I should at least try to invite some people, right? I’m sure my teachers would expect me to!

Plans for the near future

Now that I’ve graduated from WdkA and I’m back from my vacation, I can put all my energy in getting illustration jobs! I’m excited to start this new adventure, though a bit nervous juggling all the tasks that come with being a freelancer. Though I plan to do mostly commissioned work for studios, I also try to keep up with the comic conventions I’ve been doing.

Two weeks ago I shared a stand with Tosca Hamel at the Netherlands’ largest comic convention, Dutch Comic Con. It went pretty good, actually! We’ve made enough to pay for the table, met a lot of new people and had generally a good time. I sold the merchandise I still had from previous conventions, but I also had a few new prints made:

Contact me if you’re interested in any of them! The Zelda prints are A3 in size, Gabite and Grovyle both A5. I plan to open an Etsy shop in the near future, so all things I have for sale can be found easily together.

In other news, I’m hosting a giveaway on Instagram at the moment, ending April 16th! You can win three signed prints and a sketch drawing, please check it out if you’re interested!