Too bad! It seems I cannot finish the finished keyframes for this challenge, I guess I stranded at the colour concepts:
The bottom row are the ones I liked the best, though I am still not decided on the colour scheme for the third keyframe. I’m going to try to finish these keyframes still, but not before tomorrow 8 AM, which is the deadline for this contest!
I’ve decided on refining the follow scenes: an establishing shot, the kids discovering the imaginary magic of the box, causing havoc and the box being driven off to the trash. It feels weird to end the story with a sad keyframe, but I better work on four scenes I have visualized well than trying how to figure out what the ending would look like, I think!
I also had a shot at the designs of the two kids:
I loosely based them on my own sister and me for convenience’s sake. Would loved to delve deeper into this (I never designed kids before), but time is not my friend!
So every now and then, the most important portfolio platform of the entertainment industry (I guess it’s safe to call it that!) launches a contest for artists to practice their skills (and win some cool goodies). There are multiple categories to submit to, usually character design, keyframe design, environment design and prop design. After the design rounds, there is usually a second round for 3D modellers to pick their favorites from the 2D submissions to model.
This time Artstation partnered up with Lightbox to host a contest around the theme of a ‘box of mystery’. I really wanted to enter; these contests get a lot of views and interest and they tend to be very good for both your portfolio as your visibility – unfortunately I had already a lot of deadlines going so I couldn’t start on my submission any sooner than this week. Oh, and the deadline is July 13th. Oops!
Anyway, part of your submission is a collection of blogposts wherein you show your design process. Why not share that here too?
I went for the keyframe challenge for two reasons: 1) I once got the feedback on my portfolio that my illustrations (which are kinda keyframe designs) are much stronger than my character designs, and 2) I still have to design characters if I’m designing a keyframe from a story! Now I don’t have much time to really delve into the characters, I think, but I’ll see how far I can get.
I decided to create a story that is an ode to imaginary friends, which I think fits the theme of creativity pretty well: kids’ play is all about creativity and imagination, and making up someone to play with needs a lot of imagination!
I’m not really good at coming up with a story outline out of the box, so what I usually do is sketch scenes that I think are interesting.
With these sketches, I came up with the following storyline: two kids are playing in the attic when little creature comes out of one of the boxes. The kids start to play with their imaginairy friend, but as they start to play more wildly, their parents say it’s enough and lock the box up or throw it away. Ultimately they discover that they can use their imagination to bring anything to life, not just that cardboard box.
The next step would be deciding which scenes are going to be finished keyframes, and refining them! Wish me luck!